Stephanie+Hamilton

Designing 21st Century Learning Environments Stephanie Hamilton

Emphasis WAS on technology, how do you use it

Something completely different now...Leading with the Learner

Focus on WHAT you’re trying to do...the learning

OLD: IT directors - Suppressing Innovation Keep change out and things under control

How do we accommodate the kids expectations (facebook, youtube, itunes, flickr, google) in the classroom

Mobile tech - shift from the PC era? Mobile devices leading changes

Innovation is driving change from the mobile devices Manage devices - thats an issue - Mobile devices are NOT just small desktops Application infrastructure

1:1 laptops are like having a 1:1 tutor - can finally get personalized learning Completely different management system Yes, there is an app for that! Not just under the ed apps in iTunes, some are in games

Pursuing passions and becoming experts - The culinary Kid - Remmi Cooking show turned web star

StarWalk - app for astronomy?

Student expectations of a learning environment: Accommodates mobile lifestyle Encourage collaboration & teamwork Adapt to individual learning style

They expect this..and when they come to school in a one-size fits all...create a disconnect

Changing Roles What’s the research on learning? What tech tools can facilitate that? Factory Model of Learning - teachers as content experts - for the most part it works when info is printed, limited, and filtered - no longer a valid position in the information/digital age - knowledge economy where info is digital, ubiquitous, and exploding the 24 hour customer (book) 1.2 zetabytes of information online in 2010 - content keepers no longer exist on the global level That raises the question: what is information - what is good information? how do we keep up with the information? Who is the expert? Is there a wisdom of crowds (eg wikipedia)? Democratized information - 3,000,000+ articles (vs 65,000 in encyclopedia) balanced perspective of information -- need plethora of sources - Open Courseware, iTunes University -- free agent learning The role of the teacher is to create the conditions for invention rather then provide ready-made knowledge (Seymour Papert)

Daniel Pink’s book - Drive When our very best students are more concerned with what we want them to know vs what they think they should know or want to know Our very best at college drop out 1st year at a 20% rate b/c they are being asked to think for themselves and can’t handle it. We are helping them de-motivate

Search for Success--lessons learned from around the world Leadership Matters not just admin but everybody: Book: SWITCH: HOW TO CHANGE THINGS WHEN CHANGE IS HARD by Chip & Dan Heath change has 3 components: the rider (logic, the why we do this), the elephant (emotion - in june vs september), the path (the direction) staff development gives a lot of why but not enough how..the path How do you get educators to embrace technology: technology is not tech to our kids bc they were born with it...maybe the ipad is praise kids for their effort - so that when they come across something difficult they persevere -- gamemakers know this and know scaffolding schools employ a failure model of learning by in large Strive for Transformation Shape the path - which way do we go? Puben Puentedura, PH.D - technology implememtntaion continuum Ehnancement: Substitution-tech does what what done before - acts as a direct tool substitue with no functional imporvement Augmentation - tech used to do a task to make it better (eg attendance - faster more accurate) - acts a direct tool substitute with functional improvement Transformation Modification: tech allows for significant task reduction Redefinition: tech allows for the creation of new tasks, previous inconceivable Give students a locus of control

EX: Writing/Communication - writing long-hand an essay Substitution: word processor or paper doesn’t matter Augmentation - using word count, grammar tools, spell check Modification - adding images Transformation - publishing work online and around globe with an opportunity for feedback - collaborative writing done often in the workplace (wiki- version controls with user logs) - create audience beyond just the teacher

EX: Social Studies - The Alamo (book) - read chapter 15 and answer the questions; do an extra credit report Substitution - use the online version of the book or questions Augmentation - online version better maybe because it is more convenient, they are more likely to do it Modification - iTunes U Alamo class - living in a globalized world, adds relevancy to learning about the Alamo (issues of immigration historically and today) - allows for significant task redesign - Transformation - ideas of using second life, virtual worlds, to actually participate in ancient worlds than just read them

EX: Math worksheets Substitution - worksheets online, apps for drill Augmentation - interactive apps to compete with others - students get control and motivation is increased, gives feedback Modification - tell students what you want them to learn and let them show you they know it it their own way, eg Fibonacci Keynote, Transformation - student proves learning in their own way which creates deep understanding (the fibonacci spiral in the nautilus)

Teachers give a problem and let kids come to the learning themselves

David Thornburg Campfires in cyberspace - Formal learning space Watering hole - informal learning spaces, discuss and create meaning Cave - individual learning space, reflect and create meaning (think crowded room with earphones, a rocking chair, social networking site) MountainTop - present and publish, demonstrate and share (eg projector shows student work in stairwell, shows kids in realtime working) how do you give kids a stage to share what they are learning

IDEA: Ning for IPA?

Campfires: iChat guest expert, see hand out